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Unreal Engine
Game development, simulation, and virtualization software
(10)
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600
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Marcos C.
Entertainment, 51-200 employees
Used weekly for 1-2 years
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Once you get used to the clunky interface, Unreal Engine is by far the best game development environment for my needs. Epic Games has a ton of assets available for free that make game development a breeze. You can deploy games made Unreal just about anywhere, too, without having to pay per export modules (I'm looking at you, Game Maker). I just really, really like Unreal.
The thing I like the most about Unreal is that the Blueprints, which are its visual scripting features, are part of Unreal's DNA. It's been a part of Unreal for ages. Visual scripting in competing engines like Unity is an afterthought, and therefore isn't nearly as well implemented. Another fantastic thing about Unreal is that Epic Games keeps acquiring really good companion software companies. Just by using Megascans you can get amazing graphics assets for your games without spending a dime. Incredible value all around.
Everyone knows Unreal's interface is outdated and clunky to use. I'm in the same boat. It's just terrible. Even the asset marketplace is terrible to navigate. It can definitely get extremely frustrating. But when you compare it to what Unreal offers elsewhere, as well as just how clunky Unity and Godot are also, then you realize you're coming out of it all with a net positive.
Lance H.
Information Technology and Services, 11-50 employees
Used daily for 1-2 years
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In terms of visual fidelity, Unreal Engine is great for game jams. However, when working on commercial games, Unreal Engine projects can get out of hand. There are many reasons why making a new game in Unreal can be overwhelming, frustrating, or even a good idea, but there are also many reasons why making a new game in Unreal can be the best option for your project. The Unreal Engine can be a good tool if your entire team is familiar with it, depending on the type of game you're making.
The visuals in Unreal Engine games are stunning, and the cross-platform capabilities are excellent. Technically, it's superior to Unity, but in terms of usability, it's more stable. In terms of updates and bug fixes, Unreal is ahead of Unity, and its pricing is unbeatable.
The node material editor is the only thing I can think of that I don't like. It's not very user-friendly, and the names of the nodes required to construct a material are unlike anything I've seen in any other DCC. Because of just that one aspect, the learning curve is quite steep.
David K.
Computer Games, 1-10 employees
Used other for 2+ years
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Unreal Engine is always interesting to use in game jams for graphical fidelity, though at times Unreal Engine projects can become a mess when working on commercial games. People need to know accurately what they're getting into when building a new game in Unreal, because for some it's overwhelming, for others it's like trying to get a game out of modding a first-person shooter, and then for some it ends up being a good choice for their game. Once your whole team is experienced with it, Unreal Engine can be quite good, depending on which genre of game you're going for.
Unreal Engine games are excellently visually impressive, and the cross-platform functionality is very good. Even though it's more technically impressive, it's still more stable than Unity. The updates are frequent and prioritize bug fixes more accurately than Unity, and Unreal's pricing is certainly second-to-none.
A lot of aspects of the editor are unnecessary to make a good game and end up getting in the way more than anything else. The occasional crashes are always saddening, but it's still more stable than most of Unreal's competition.
Sean U.
Religious Institutions, 1-10 employees
Used weekly for 6-12 months
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Downloading Unreal Engine 4 has been a life changer. I've always loved games and wanted to create my own. As far back as RPG Maker games (Super Nintendo), I was crafting story-lines and choosing the right sprites to convey my story. Eventually I started learning to code using Adobe Flash's Action Script language and went into GameMaker: Studio briefly before I discovered how easy to use Unreal Engine was. Since then I have had complete control over every aspect of my game creation and it has been glorious. I highly recommend Unreal Engine to anyone who has had the slightest inkling of that game maker itch. If you aren't sure, Download it and mess around, its absolutely free.
- Top of the line. - Free to use until you begin making money, and even then you still make a large percentage. - Unreal engine's node system makes it easy to accomplish what would take months of learning to write code to do. - Plethora of easy to follow tutorials on YouTube. - Your imagination is the limit. - UI is neatly presented.
- With everything that you can do in Unreal, it only makes sense that you need a powerful machine to run it properly. Even then, my personal Microsoft Surface 3 (its old I know) can run Unreal on low settings enough to still work on my game.
Judah M.
Computer Games, 1-10 employees
Used daily for 1-2 years
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For a while it was our primary engine and it served us really well. But, over time our needs just got a little too much, and writing custom extensions in C++ got too out of hand, so we switched back over to Unity/
For starters, almost any 3D game made in Unreal Engine looks beautiful. By default it applies a ton of Post Processing effects. (See Cons). As opposed to other engines, almost any feature you could want is Built right into the engine itself. No need for external packages such as visual scripting, shader making, etc. These tools make it easy enough for a beginner to pick up, but are still great for advanced use in full studios.
Well, for one, the system requirements are much higher than Unity's. This means that you can't run it on any old computer. The other frustrating thing is that the language is C++, making scripting a little difficult to grasp at times. Additionally, the pricing is annoying too. It's free to use, but you have to share 5% of revenue. For an indie studio this can come out to be a significant loss.
Abhishek T.
Computer Games, self-employed
Used daily for 1-2 years
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It is brolly. I am currently using it for a 3d puzzle game. I am really excited about it !!!
I will list it's pros in following points:- 1.) Super excellent graphics:- the game engine is meant for this. And even better, this will become more better in the future 2.) Free of cost:- the game engine costs nothing ! You will only be charged when your annual earning are more than $1 million dollars ( I am even ready to pay more to face that day) 3.) Huge team:- unreal engine has many employees to care care of the engine. This factor is important during bug hunting 4.) Tested platform:- unreal engine has been used for many AAA games and nowadays even studios are also using it for movie production
1.) C++ :- this is quite a controversial point. For some it is a boon but for some it is a backdrop. And in my opinion other languages should also be offered for game development 2.) Blueprint is still not mature. It requires much more work 3.) Game engine is very heavy. Requires powerful computer to run 4.) Compilation takes a good amount of time 5.) UI could have been better
Verified reviewer
Computer Games, self-employed
Used daily for 6-12 months
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I am a professional game developer and working on three game projects out of which I want to make one game not so extraordinary means I want to make a basic game which is nearly impossible with Unreal Engine because it doesn't support some 3D models and their textures and so I am using a different Game Engine to develop this kind of low-end game. But other than that, Unreal Engine is really helping me a lot in making high-end games .
With Unreal Engine, I can make extraordinary and big size and high graphics games. This game engine provides many features which can be really appreciating in the way of developing a High-End game. Games developed using Unreal engine are greatly optimized and suits almost all types of devices except a few old featured devices. With Unreal Engine, I can import high quality 3D models and high quality textures for them. Also, we can import high quality Sound effect, without getting the game overloaded.
Though, everything is nearly fully-featured but sometimes it may become annoying when you can't import 3d models of unsupported format and also sometimes, the textures doesn't get fitted on the appropriate models making it difficult to speedily develop a small thing. Also, some of the features of Unreal Engine requires high practice and skills unlike other Game Engines.
Poly H.
Computer Software, self-employed
Used weekly for 1-2 years
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My personal overall experience with Unreal Engine is extremely positive. When I get inspired to make a beautiful 3D scene, I instantly go into Unreal Engine to create amazing lifelike 3D Graphics.
By far, the most enjoyable feature in Unreal Engine is the stunning graphics it is able to produce; all with a click of a button! Unreal Engine is by far the most powerful game engine available to the public.
Of course, with stunning graphics comes cost of performance. However, Unreal Engine manages to keep these hardware requirements rather low in today's standards as it utilizes its feature of streaming assets to improve performance. Unreal Engine's least great feature is the hardware requirements.
Matthew W.
Consumer Goods, self-employed
Used daily for less than 6 months
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Fantastic, this is the only program I would recommend for low experience first timers, and even the more experienced, although for those reading this review, if you are more experienced, you probably should go read another review from someone who has been doing this for years. But if you are reading this as a low-experienced person, this is the program.
There are so many pro's to using Unreal Engine it's ridiculous, so I am just going to keep it general because I doubt I could even remember all the specifics. Simply put, it actually FEELS like a company that WANTS you to succeed. I came into Unreal Engine with 0 experience and have been able to program a game (it's unfinished) where my character can move, my map is procedural generated, I've got enemies...
There are no cons, there are legitimately no cons. Now take this with a grain of salt because I came into with 0 experience and am probably around 500-1000 hours in now, so there could be cons I could not identify, but I think even someone with experience would agree, because even with the nodes that are designed to make programming a game easier, you can edit with C++ if you are some advanced-game-making-wizard and want to make them customized. I just don't see why you would make a game on any other platform at this point.
Andrei P.
Computer Games, 1-10 employees
Used monthly for 1-2 years
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Unreal Engine 4 is great and we love it because we're indie and we don't really want to have more expenses that we require. It's basically a full program with everything you need for 3D game development. Their asset store with free and paid assets can save up so much time! And the animation blending tool is amazing, if you can find it cause of the heavy interface that is. Prototyping can be kinda easily done using the blueprints and it could have no coding involved if one chooses so.
Unreal Engine is an industry standard application for creating complex 3D games. The pricing is great for indies as UE4 takes a rev share only if the product goes above a revenue threshold. As with UE5 that threshold will be 1 mil $ and let's face it, what indie game will make it so far? And then it's supposedly 5%. UE4 has everything you need for big 3D projects: * coding close to the machine in...
Unreal Engine being so complex and close to the machine requires a lot of time even for the most basic of actions unless you have a super powerful computer and I think this is the biggest con with the software. Other cons are the following: * bugs, as the competition has them too, though it seems to me that UE4 has a bit more * crashes, it crashes more than Unity at least on my computer which is not...
Ali C.
Computer Games, 1-10 employees
Used other for 6-12 months
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Overall, my experience with Unreal Engine has been quite good, but challenging. I'm able to create very visually stunning prototypes and projects using its Blueprints system (since I do not use C++) but for larger projects, I would probably choose a different engine that's more suited to my needs. For larger teams with prior Unreal experience, this would definitely be the engine of choice. I have also learned a lot using Unreal Engine and learning more is always valuable, even if you switch products.
Unreal Engine is a fantastic and beautiful game engine, and its clear Epic have taken huge steps into improving their engine from the days of Unreal Development Kit. There are two main things I like most about Unreal Engine. First is their visual scripting system known as Blueprints (previously known as Kismet in Unreal Development Kit). Blueprints allow users to create gameplay and scripting events...
With all of the capability of Unreal Engine, ther main thing I like least about this software is its sheer learning curve. Unreal does have tools to build right out of the box - however, learning all of them takes a very long time, with the exception of Blueprints. It is not helped by a user interface that isn't particularly intuitive, unless you know the ins and outs of working with it, which can take a considerable amount of time. Again, their visual scripting system known as Blueprints is an exception to this. Each of its tools is complex and thus, can take time away from development. With that being said, there are countless tutorials and Epic has created a very helpful online manual for all of these tools but even then, in comparison to other engines, it can be intimidating.
Verified reviewer
Computer Games, 11-50 employees
Used daily for 2+ years
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I recommend Unreal for any Studio that doesn't need an in-house engine and wants to work on 3D heavy projects. This engine will allow any Studio with the right resources, to create a project that could easily compete with bigger Studios. It's easily accessible, cheap, powerful and has a great history and support to it.
Being based on an existing game, and evolving since the earlier ages of 3D games, Unreal3D is the perfect match for any Studio which doesn't want to build, maintain and optimize its own in-house Engine. The expertise of Epic, the number of users worldwide and the multiple layers of development allows many different users to access and create assets/features easily. The Engine comes up with a great...
The Engine is heavy and demands a powerful computer. This is a mandatory investment if you want to push your project further. The Engine is also very fat and the bigger it grows, the more space it will take on your versioning software. Unreal3D also offers limited compatibility with git (our version software of choice).
Kade M.
Computer Games, self-employed
Used daily for 2+ years
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I wanted to learn to make Games but struggled with programming and Unreal Engine made it a very simple and straight forward process along with having lots of great assets for free every month. Most of the time if I need help I can find it either via the forums or youtube and udemy tutorials to bring my dream game ideas fully to life along with learning more each and every day.
I love that UE is backed by amazing tutorials, keeps improving, has a lot of free assets, and is always very fun to jump right into using constantly along with the fact that it has the best Visual Scripting (Blueprints) toolset around to make it easy for anyone to make games or other various projects.
Programming can be frustrating at times, Customer Support is almost non-existent, and occasionally trying to learn how to do something in it can become a nuance. On top of that some of the plugins and tools from third-parties are extremely expensive and overpriced which can force hackney methods to problem-solve.
Ronald L.
1,001-5,000 employees
Used daily for 1-2 years
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Easiest learning curve ever, even for the shaders/materials taboo. The visualization of code in graphs (Blueprints) also helps to keep code organized, documented and optimized.
This engine is a shortcut to get an amazing final product in both aesthetics and code. The Blueprints system can do almost everything traditional code can. It's priceless to have a visual way to debug: you can see all the paths taken in the execution in real time. My favorite feature is the material creator (equivalent to shaders) based on graph nodes, which is becoming the standard nowadays, but since...
For me the hardest fact to accept is that you can't run Unreal Engine 4 Editor in a "normal" specs laptop (they explicitly say it on the requirements page), but also your final products will have higher requirements, unless you spend lots of hours and effort in optimization like it was perfectly done with Sea of Thieves and Fortnite. I shared my 3rd person spaceship prototype game with some friends and they got around 10 fps on normal (kind of old) laptops. Nothing less than i5 could run it fluidly even with 4Gb ram.
Michael H.
Computer Games, self-employed
Used daily for 2+ years
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I've enjoyed it, and have created some fun 3d environments. As with most EG resources, its dependable and gets the job done.
There's already a wide array of games available to run in the engine. Since its so widely deployed already, the array of available games for sampling and ideas are endless. I also like how they constantly provide updates and patches for bug fixes, sometimes multiple times a week. There really isnt any way to beat the pricing, unless a platform is going to pay you to use their engine ( LOL)
The editor is more complicated that Photoshop's tool set, if that's possible! So the learning curve is HUGE! There's a ton of options that are not relevant to current projects, so the tool set should be dynamic rather than static. For an engine this widely used, it's baffling that there is not a better online community for support, ideas, and think-tanking. If Epic can't develop their own, they should fund some 3rd party projects. Wish they had better 2d tools.
Nathan O.
Higher Education, 51-200 employees
Used monthly for 1-2 years
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Our experience with the engine has been phenomenal. The combination of the freedom-of-entry without product limitations and the vast array of free assets and plugins made available by Epic Games has allowed prototyping to progress with great speed. If we had to make all of the materials and models ourselves instead of simply assembling, lighting, and rigging them, it would make previsualization cost-prohibitive for our small team which also juggles many other types of work.
I love that Epic Games, creator of Unreal Engine, has a pricing model which makes the full version of the product available for free to anyone, and only charges when creators make money from the content they produce.
There is a lack of broader support in Unreal for 3D assets made in other programs, with the only accepted filetype being .fbx . As it was, assets created by others frequently had to go through a 3D modeling program to export from their existing file type to fbx, often losing some aspects of the data (such as positional placement, scale, etc.) along the way. Overall, however, this is a very minor issue.
Miguel G.
Internet, 11-50 employees
Used daily for 2+ years
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Once you look at games produced with unreal engine it is really a no brainer figuring out why it is leading the game development industry, it is just so powerful and a good experience overall when working with it. I highly recommend it.
Unreal engine is one of the game engines that is setting the standard in todays video games industry. It is so powerful and it's games have such a high quality. For any programmer with a solid C++ knowledge beginning your experience with unreal programming shouldn't be much problem. Something that is a plus with this engine is how many tutorials online you can find, which is always a plus either when you are a begginer or when you want to go pro.
Even small games produced with Unreal engine are really heavy compared with other engines, however quality always comes at a price.
Sithansu B.
Graphic Design, 1-10 employees
Used daily for 2+ years
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The experience with unreal engine was amazing and it has been more than one and half year me using and I never had any problems except for some glitches. But the software itself is flawless as for my personal experience with time I understood many things about graphic design too it did help me alot as a newbie at first
The software keeps getting updates to fix the the overall software as clean as possible and easy to use even for a newbie the graphics this thing provides is amazing the only thing is to enjoy all the fun you have to have a powerful system to handle the specs
The least thing I liked about the software was the price which could be little low but I understand there is a whole team behind working for hours making it better to use so it does make it up
Antonio D.
Computer Games, 1-10 employees
Used daily for 1-2 years
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Fantastic but it is definitely geared toward AAA and AA teams who have a few titles under their belt. While they've vastly improved the new user/newbie experience it has a long way to go to catch up to Unity in terms of onboarding.
Great workflow, super easy to get started, looks fantastic out of the box, has a well documented support base, native dark mode, blueprinting is fully compatible with C++ now, and a very robust community surrounding the engine.
It can be a real resource hog especially if you're running less than optimal hardware, the content marketplace is dwarfed by Unity's Asset store, C++ is much more complicated than C# or other engine languages like GDScript/Python, and their licensing structure for royalties leave a lot to be desired.
Abdul R.
Program Development, 11-50 employees
Used weekly for 6-12 months
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Overall, novice and experienced game makers should definitely try it. Personally, I've found it enjoyable and have made numerous 3D environments. Even while it could be challenging at first, with little practice, you'll get the feel of it.
The user-friendly and approachable design of Unreal Engine is excellent. You don't need to be a programmer to use it and obtain results with it that are helpful. Thanks to its user-friendly interface and rich toolkit, you may use it at any level, from beginner to expert. It offers superior graphic technology and material editors compared to its competitors, which are very helpful to game designers. Unreal Engine's visual scripting makes it simple to create a game even if you've never programmed before. The engine is already capable of running a huge variety of games.
To be expected with complex software, some of the capabilities are understandably challenging to learn. Finding the logic required to use the Blueprints is the hardest part. Because Unreal engine offers so much to offer those looking to create levels, import animation, etc., it could seem intimidating at first.
Verified reviewer
Computer Software, self-employed
Used daily for 6-12 months
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There are so many things I could say about this software I am not sure where to start. Lets start with the wide range of skill levels that Unreal Engine can accomodate. Everything from beginners to programming with Blueprints to hardcore programmers who want to optimise everything and never leave Visual Studio, I am somewhere in between. The tools within Unreal Engine such as for creating terrain and mature and well rounded allowing to create a nice level with relative ease. Definitely ahead of other engines in this regard.
One con that comes to mind is to do with Unreal Engine pricing. They take a percentage of your income which in my opinion is ridiculous. However, I understand as they should definitely be compensated if you create a game which makes money.
Izet F.
Information Technology and Services, self-employed
Used daily for 2+ years
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This is one of the best game engine currently on the internet.It has got great graphics,games are not to expensive so anyone can afford it.Currently best games on the internet are made by Unreal Engine.
Sometimes graphics may glitch out for some reason,when that happens you may have to wait for some kind of update to fix it,but overall Unreal Engine is one of the most trusted and popular game engines in the world.
Rosa Irene G.
Computer Games, 10,001+ employees
Used weekly for 1-2 years
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This software is really nice and works great when it comes to big, long term, more professional projects and when you have a specialized team working on it. Not recommended for beginners looking to experiment or individuals who want to try and create a simple mobile game. This engine is meant for more AAA games and projects. If that is what you need, you will find that this software is amazing and offers really cool high-tech and high-quality tools and features.
*It is super complete and has a lot of interesting tools and features * High-Quality software for 3D projects *Create AAA games *Rendering tech is fast and efficient. Runs pretty smoothly *Works for a team of specialized people *Works* with C++
*For simple games, it may not be the best software. *Not recommended for a single person, more like a professional team. *Intimidating interface *Pricing may not be affordable for everybody *Takes time to learn how to use it and master it, it is a specialized software
Gino D.
Packaging and Containers, 5,001-10,000 employees
Used weekly for 1-2 years
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So far playing games under UNREAL ENGINE is good and nice, it helps my gaming experience more exciting and intense, game graphics is one to consider in playing so better to check also PC requirements to meet quality graphics that UNREAL ENGINE provides to better gaming experience.
As far as I know PUBG is one of the game that the Graphics was under UNREAL ENGINE, during play game for me graphics are nice and very detailed, graphics in max settings was likely gives your games intense and exciting.
Since graphics is nice and very detailed mostly games under UNREAL ENGINE needs high PC Requirements. but I think there is an option you can lower the graphics at cost of game speed.
Michael H.
Health, Wellness and Fitness, 1,001-5,000 employees
Used monthly for 2+ years
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It's been a really good one. Their support for it is really good and they make sure to include their people that know the particular areas of the Engine really well that you are utilizing.
I love how incredible powerful it is yet still remains relatively easy to use. It has pretty much every feature you could need and if it doesn't, you can add it since its open source. You have an incredibly powerful tool at your disposal. You can use it from everything from games, to architecture visualization, and whatever else your imagination can dream up.
The Editor needs a pretty beefy computer to run well, especially when you need to build the lighting in a level. You can set up cloud services to assist with this though, but that's an additional cost. It does so much that there are some things it just doesn't do well, yet. Like the multi-user editor environment; it works, but you have to jump through some hoops to get it to work and it gets out of sync easily.