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Q. Who are the typical users of Unreal Engine?
Q. What languages does Unreal Engine support?
Unreal Engine is a game development software designed to help businesses of all sizes create 3D films, persona animations, training simulations, and more. It enables game developers to transform ideas into visual content, streamline photorealistic rendering operations, and develop cinematic experiences for the audience.
Typical customers
Platforms supported
Support options
Training options
Starting from
Free
Starting from
4995
/user
Per year
Value for money
4.7
/5
336
Starting from
Free
Value for money contenders
Functionality
4.8
/5
336
Total features
13
3 categories
Functionality contenders
Overall Rating
4.8
/5
336
Positive reviews
266
67
2
1
0
Overall rating contenders
Ronald L.
1,001-5,000 employees
Used daily for 1-2 years
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Easiest learning curve ever, even for the shaders/materials taboo. The visualization of code in graphs (Blueprints) also helps to keep code organized, documented and optimized.
This engine is a shortcut to get an amazing final product in both aesthetics and code. The Blueprints system can do almost everything traditional code can. It's priceless to have a visual way to debug: you can see all the paths taken in the execution in real time. My favorite feature is the material creator (equivalent to shaders) based on graph nodes, which is becoming the standard nowadays, but since...
For me the hardest fact to accept is that you can't run Unreal Engine 4 Editor in a "normal" specs laptop (they explicitly say it on the requirements page), but also your final products will have higher requirements, unless you spend lots of hours and effort in optimization like it was perfectly done with Sea of Thieves and Fortnite. I shared my 3rd person spaceship prototype game with some friends and they got around 10 fps on normal (kind of old) laptops. Nothing less than i5 could run it fluidly even with 4Gb ram.
Marcos C.
Entertainment, 51-200 employees
Used weekly for 1-2 years
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Once you get used to the clunky interface, Unreal Engine is by far the best game development environment for my needs. Epic Games has a ton of assets available for free that make game development a breeze. You can deploy games made Unreal just about anywhere, too, without having to pay per export modules (I'm looking at you, Game Maker). I just really, really like Unreal.
The thing I like the most about Unreal is that the Blueprints, which are its visual scripting features, are part of Unreal's DNA. It's been a part of Unreal for ages. Visual scripting in competing engines like Unity is an afterthought, and therefore isn't nearly as well implemented. Another fantastic thing about Unreal is that Epic Games keeps acquiring really good companion software companies. Just by using Megascans you can get amazing graphics assets for your games without spending a dime. Incredible value all around.
Everyone knows Unreal's interface is outdated and clunky to use. I'm in the same boat. It's just terrible. Even the asset marketplace is terrible to navigate. It can definitely get extremely frustrating. But when you compare it to what Unreal offers elsewhere, as well as just how clunky Unity and Godot are also, then you realize you're coming out of it all with a net positive.
german n.
Media Production, 1-10 employees
Used monthly for 1-2 years
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I work with unreal for VR projects for a couple of years and I think is very robust. Have a lot of support for vr googles like oculus and vive.
its free and have a lot of support and tutorials.
i like more samples and documentation in spanish,.
Tavaris J.
Computer Games, self-employed
Used monthly for 2+ years
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I had a good experience using unreal I even created a few hyper casual games from it.
Since I've used the product when it was called unreal editor, I like that you can rapidly make prototypes test your design and then change it to fit the needs of development. Plus you can use pre-made models or import characters and landscapes from Maya.
The one thing I noticed that the blueprint design can get out of hand very quickly if you do not set it up correctly.
David K.
Computer Games, 1-10 employees
Used other for 2+ years
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Unreal Engine is always interesting to use in game jams for graphical fidelity, though at times Unreal Engine projects can become a mess when working on commercial games. People need to know accurately what they're getting into when building a new game in Unreal, because for some it's overwhelming, for others it's like trying to get a game out of modding a first-person shooter, and then for some it ends up being a good choice for their game. Once your whole team is experienced with it, Unreal Engine can be quite good, depending on which genre of game you're going for.
Unreal Engine games are excellently visually impressive, and the cross-platform functionality is very good. Even though it's more technically impressive, it's still more stable than Unity. The updates are frequent and prioritize bug fixes more accurately than Unity, and Unreal's pricing is certainly second-to-none.
A lot of aspects of the editor are unnecessary to make a good game and end up getting in the way more than anything else. The occasional crashes are always saddening, but it's still more stable than most of Unreal's competition.