Many of my interactive designs have complicated carousels, click-to-reveals, navigation, menus, etc. Some of these things can really give you grey hairs at a young age, but Ceros makes detailed interactions easy to build out. The tools are laid out easily so that you know what each button is going to do and how it's going to interact with other objects on your canvas. It can be tedious, but it beats having to learn coding and deal with the HTML myself. A few other honorable mentions: Ceros has an excellent array of templates that users can take and build onto; Ceros also is very receptive to feedback from users, and I've found in my 3+ years using the platform that a lot of idea I've added to the suggestion box have been implemented.
The lack of functionality for quizzes and assessments is a bummer. To define what I mean by quizzes, I'm strictly talking about assets where you're posed with a question, you select an answer (possibly multiple choice) and the end result after a handful of questions is to be dumped into a specific bucket category. I've talked to many Ceros reps about making quizzes, and while it's doable, it's extremely convoluted and the output of metrics is unorganized. With that said, the analytics you receive from any experience isn't really all that much to brag about. The Ceros platform has a really nice display of visuals for users to see, but once it's time to pass the data onto a client or anyone outside of the Ceros platform, you get this extremely messy and hard-to-read CSV file. I don't love that. It would be better if you could export the graphs and data visuals straight from the backend of Ceros.